AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on iOS in Austria - Q2 2022
Analyzing the performance of the top 5 sandbox-like games on the iOS platform in Austria for Q2 2022 reveals interesting trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 sandbox-like games on the iOS platform in Austria demonstrated notable trends in terms of downloads, revenue, and active users. Below is a detailed analysis of their performance based on data from Sensor Tower.
Roblox maintained a strong presence throughout the quarter. The game saw a peak in weekly revenue at approximately $58K during the week of April 11. However, revenue experienced a decline, ending the quarter around $23K. Weekly downloads fluctuated, peaking at 2.4K in mid-April and closing the quarter at 1.8K. The weekly active users showed an overall upward trend, growing from 44.4K at the start of the quarter to 48.4K by the end of June.
Rec Room: Play with Friends showed varied performance. Weekly revenue reached its highest at about $137 in mid-April but dropped significantly by the end of the quarter to around $28. Downloads peaked at 1.3K in mid-April and then decreased to 377 by the last week of June. Active users followed a similar trend, peaking at 2K in April and declining to 1.1K by the end of June.
PK XD: Fun, friends & games exhibited a more stable performance. The highest weekly revenue was around $401 in mid-April, with fluctuations throughout the quarter, ending at approximately $202. Downloads peaked at 633 in mid-April, finishing the quarter at 251. Active users showed a consistent presence, reaching a high of 3.8K in mid-April and closing the quarter with 3.5K.
Block Craft 3D: Building Games had a relatively stable quarter with some fluctuations. Weekly revenue varied, peaking at $144 in late June. Downloads saw a peak of 393 in mid-June and ended the quarter at 251. Active users stayed relatively consistent, ranging between 2.9K and 3.3K during the quarter.
MultiCraft — Build and Mine! experienced moderate activity. Though it did not generate revenue, it saw download peaks of 395 in mid-April and 334 in mid-June, concluding the quarter at 215. Active users fluctuated slightly, starting at 2.2K and ending at 2K.
These insights into the performance of sandbox-like games on the iOS platform in Austria during Q2 2022 highlight the varying trends in user engagement and revenue generation. For more detailed insights, visit Sensor Tower.